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Computer Games Programming

Course #: CS 461

Description:
This course covers the game development pipeline, from modeling of virtual environmental and gaming assets, to interactive rendering and real-time physics-based simulation in virtual environments. The syllabus i centered on the essential components of a game engine. Special technical issues in game development will also be discussed, such as real-time interactivity, scalability of modeling techniques and the use of the standard techniques adopted in common game engines. Students also need to team up to develop their own games using a game engine. The goal of this course is to prepare students for a career as a game developer.

Pre Requisites: Pre-req: CS 310

Offered in:

2025 Spring

Section Class Number Schedule/Time Instructor Location
01 8376 TuTh
11:00 - 12:15 pm
Durupinar Babur,Funda Wheatley W02-0201
Session: Regular
Class Dates: 01/27/2025 - 05/14/2025
Capacity: 30
Enrolled: 0
Status: Open
Credits: 3/3
Class Notes:
Pre Requisites: Pre-req: CS 310
Course Attributes: