Course Listings

2024 Spring > UGRD > CS > CS 461

Computer Games Programming

Course #: CS 461

This course covers the game development pipeline, from modeling of virtual environmental and gaming assets, to interactive rendering and real-time physics-based simulation in virtual environments. The syllabus i centered on the essential components of a game engine. Special technical issues in game development will also be discussed, such as real-time interactivity, scalability of modeling techniques and the use of the standard techniques adopted in common game engines. Students also need to team up to develop their own games using a game engine. The goal of this course is to prepare students for a career as a game developer.
Pre Requisites:
Pre-req: CS 310

Section Class Number Schedule/Time Instructor Location
01 8359 TuTh
11:00 - 12:15 pm
Durupinar Babur,Funda Wheatley W01-0029
Session: Regular
Class Dates: 01/22/2024 - 05/08/2024
Capacity: 30
Enrolled: 32
Status: Closed
Credits: 3/3
Class Notes:
Pre Requisites: Pre-req: CS 310
Course Attributes: