Computer Games Programming
Course #: CS 461, Class #: 2702, Section #: 01
Description
This course covers the game development pipeline, from modeling of virtual environmental and gaming assets, to interactive rendering and real-time physics-based simulation in virtual environments. The syllabus i centered on the essential components of a game engine. Special technical issues in game development will also be discussed, such as real-time interactivity, scalability of modeling techniques and the use of the standard techniques adopted in common game engines. Students also need to team up to develop their own games using a game engine. The goal of this course is to prepare students for a career as a game developer.
Prerequisites
CS 310
Course Details
Date / Time
1/25/27 - 5/12/27
TuTh 11a.m. – 12:15p.m.
Location
Wheatley-Peters W02-0201
Credits
3
Session
Regular Academic Session
Class Dates
1/25/2027 - 5/12/2027
Location
Wheatley-Peters W02-0201
Enrolled / Capacity
0 / 30
Status
Open