Course Listings

2026 Fall > UGRD > CS > CS 461

Computer Games Programming

Course #: CS 461

Description:
This course covers the game development pipeline, from modeling of virtual environmental and gaming assets, to interactive rendering and real-time physics-based simulation in virtual environments. The syllabus i centered on the essential components of a game engine. Special technical issues in game development will also be discussed, such as real-time interactivity, scalability of modeling techniques and the use of the standard techniques adopted in common game engines. Students also need to team up to develop their own games using a game engine. The goal of this course is to prepare students for a career as a game developer.
Pre Requisites:
Pre-req: CS 310

Section Class Number Schedule/Time Instructor Location
01 4517 TuTh
4:00 - 5:15 pm
Durupinar Babur,Funda Wheatley-Peters W01-0062
Session: Regular
Class Dates: 09/08/2026 - 12/11/2026
Capacity: 24
Enrolled: 24
Status: Closed
Credits: 3/3
Class Notes:
Pre Requisites: Pre-req: CS 310
Course Attributes: